const int Ganme_offset = 0x1014B650; //Ganem 名称 const int Matrix1 = 0x107114E0; //Matrix 矩阵 const int Matrix2 = 0x20; //Matrix 矩阵 const int Matrix3 = 0x270; //Matrix 矩阵 const int Gworld = 0x1073E0B8; //游戏世界 const int Uleve_offset = 0x90; // 不变 const int Arrayaddr_offset = 0XA0; // 对象阵列 不变 const int countddr_offset = 0xA8; // 阵列数量 const int Self_coordinates = 0x278; // 坐标 自身坐标 //自身地址 const int two_self = 0x98; //自身二级 const int three_self = 0x88;//自身三级 const int four_self = 0x30;//自身四级 const int five_self = 0x30b0;//自身五级 const int Myteam_offset = 0xA98; //队伍编号 自身队伍编号 TeamID const int FOV1 = 0x4eb8; // 视角焦距(fov倍镜大小判断,自瞄压枪用) const int FOV2 = 0x5e8; const int FOV3 = 0x610; const int Aiming_offset = 0x1570; //开镜 const int Firing_offset = 0x2118; //开火 const int characters_movement = 0x1440; //人物动作 或者 动作ID const int Filter_items = 0x31E8; // 最大速度(479.5过滤物资用的) const float Filter_Type = 479.5; // 手持偏移方式1:对象地址->武器指针->当前武器->手持武器 const int weapon_Ptr = 0x2e70; //武器指针 const int Current_weapon = 0x658; //当前武器 const int take_weapon = 0xb90; //手持武器 const int weapon_entity = 0x17f0; //武器实体 const int PlayerName_offset = 0xa18; // PlayerName const int Mesh_offset = 0x5e0; //Mesh const int human_offet = 0x1E0; //human const int BonePtr = 0x790;//Bone const int Bonejoint = 0x790; //计算骨节 const int NowHealth_offset = 0xe38; //NowHealth const int MaxHealth_offset = 0xe38 + 0x8; //MaxHealth const int isBot_offset = 0xab4; //isBot 人机识别 const int Current_bullets = 0x1800;//当前子弹 const int Max_bullets = 0x1800 + 0x4;//最大子弹 const int Vehicle_Ptr = 0xa98;//载具指针 载具信息指针 const int Vehicle_fuel_level = 0x210; //车辆油 const int Vehicle_health = 0x1ec; // 车辆血量 const int Vehicle_vector = 0xf30; //载具向量 const int Character_vector = 0xc30; // 人物向量 const int Enemy_perspective_angle = 0x1A8; //敌人视角角度 const int missile = 0x71c; //投掷物ID