//µ±Ç°°æ±¾,33.1.3.13 constexpr uint64_t XenuineDecrypt = 0xE7ED528; constexpr uint64_t UWorld = 0x10203478; constexpr uint64_t GNames = 0x10466B58; constexpr uint64_t GNamesPtr = 0x8; constexpr uint64_t CurrentLevel = 0x150; constexpr uint64_t Actors = 0xB8; constexpr uint64_t GameInstance = 0x160; constexpr uint64_t LocalPlayer = 0x60; constexpr uint64_t PlayerController = 0x30; constexpr uint64_t AcknowledgedPawn = 0x4B8; constexpr uint64_t PlayerCameraManager = 0x4E0; constexpr uint64_t PlayerState = 0x440; constexpr uint64_t GameState = 0x110; //½âÃÜID constexpr uint64_t ObjID = 0x10; constexpr uint64_t DecryptNameIndexRor = 0x0; constexpr uint64_t DecryptNameIndexXorKey1 = 0x33E4D753; constexpr uint64_t DecryptNameIndexRval = 0x7; constexpr uint64_t DecryptNameIndexSval = 0x10; constexpr uint64_t DecryptNameIndexXorKey2 = 0xFE4C1A1E; constexpr uint64_t ChunkSize = 0x3FD0; constexpr uint64_t ViewTarget = 0x1160; constexpr uint64_t CameraCacheLocation = 0x1768; constexpr uint64_t CameraCacheRotation = 0x175C; constexpr uint64_t CameraCacheFOV = 0x1CF0; constexpr uint64_t LastTeamNum = 0x1740; constexpr uint64_t TeamNumber = 0x6D0; constexpr uint64_t SpectatedCount = 0xFF8; constexpr uint64_t Position = 0x350; constexpr uint64_t CharacterState = 0x1DF8; constexpr uint64_t CharacterName = 0x1520; constexpr uint64_t PlayerStatistics = 0x8C0; constexpr uint64_t TimeTillExplosion = 0x7DC; constexpr uint64_t DamageDealtOnEnemy = 0x840; constexpr uint64_t bAlwaysCreatePhysicsState = 0x488; constexpr uint64_t Eyes = 0x74C; constexpr uint64_t StaticMesh = 0xAC8; constexpr uint64_t ComponentToWorld = 0x340; constexpr uint64_t Mesh = 0x4F0; constexpr uint64_t ScopingAttachPoint = 0xCA8; constexpr uint64_t FiringAttachPoint = 0x880; constexpr uint64_t SurvivalTier = 0xBA8; constexpr uint64_t SurvivalLevel = 0xBAC; constexpr uint64_t PartnerLevel = 0x866; constexpr uint64_t SafetyZonePosition = 0x534; constexpr uint64_t SafetyZoneRadius = 0x64C; constexpr uint64_t BlueZoneRadius = 0x640; constexpr uint64_t BlueZonePosition = 0x630; constexpr uint64_t NumAliveTeams = 0x528; constexpr uint64_t HeaFlag = 0x308; constexpr uint64_t Health1 = 0xA40; constexpr uint64_t Health5 = 0xA5D; constexpr uint64_t Health3 = 0xA5C; constexpr uint64_t Health4 = 0xA48; constexpr uint64_t Health6 = 0xA58; constexpr uint64_t Health2 = 0xA30; constexpr uint64_t GroggyHealth = 0x1500; constexpr uint64_t TimeSeconds = 0x9A4; constexpr uint64_t PlayerName = 0x468; constexpr uint64_t PlayerArray = 0x428; constexpr uint64_t AccountId = 0x8B0; constexpr uint64_t PlayerStatusType = 0x428; constexpr uint64_t SquadMemberIndex = 0x4FC; constexpr uint64_t Health_keys0 = 0xCEC7A59E; constexpr uint64_t Health_keys1 = 0x9B63B221; constexpr uint64_t Health_keys2 = 0xCA1945A5; constexpr uint64_t Health_keys3 = 0x21384881; constexpr uint64_t Health_keys4 = 0x06911D0A; constexpr uint64_t Health_keys5 = 0x23DDAC03; constexpr uint64_t Health_keys6 = 0x094581C8; constexpr uint64_t Health_keys7 = 0xA521B721; constexpr uint64_t Health_keys8 = 0x0BAC7A58; constexpr uint64_t Health_keys9 = 0xB0EF2187; constexpr uint64_t Health_keys10 = 0xE27534B7; constexpr uint64_t Health_keys11 = 0x878ADB1A; constexpr uint64_t Health_keys12 = 0xBD06E4D5; constexpr uint64_t Health_keys13 = 0x21938107; constexpr uint64_t Health_keys14 = 0x81099E38; constexpr uint64_t Health_keys15 = 0xE3D62AFB; constexpr uint64_t bIsReloading_CP = 0x810; constexpr uint64_t bIsScoping_CP = 0xC16; constexpr uint64_t LeanLeftAlpha_CP = 0xCF4; constexpr uint64_t LeanRightAlpha_CP = 0xCF8; constexpr uint64_t CurrentAmmoData = 0xAB8; constexpr uint64_t CurrentZeroLevel = 0xABC; constexpr uint64_t DroppedItem = 0x470; constexpr uint64_t DroppedItemGroup = 0x178; constexpr uint64_t ItemPackageItems = 0x5A8; constexpr uint64_t DroppedItemGroupUItem = 0x850; constexpr uint64_t ItemTable = 0xA8; constexpr uint64_t ItemID = 0x268; constexpr uint64_t IDPtr = 0x0; constexpr uint64_t AimOffsets = 0x1BF8; constexpr uint64_t WorldToMap = 0x9B4; constexpr uint64_t RootComponent = 0x390; constexpr uint64_t ComponentLocation = 0x350; constexpr uint64_t InputYawScale = 0x65C; constexpr uint64_t bShowMouseCursor = 0x668; constexpr uint64_t WeaponProcessor = 0xA38; constexpr uint64_t CurrentWeaponIndex = 0x301; constexpr uint64_t EquippedWeapons = 0x1F8; constexpr uint64_t WeaponTrajectoryData = 0x10D8; constexpr uint64_t WeaponAttachmentData = 0x138; constexpr uint64_t TrajectoryConfig = 0x100; constexpr uint64_t TrajectoryGravityZ = 0x10CC; constexpr uint64_t BallisticCurve = 0x28; constexpr uint64_t FloatCurves = 0x30; constexpr uint64_t LastUpdateVelocity = 0x3D0; constexpr uint64_t CharacterMovement = 0x520; constexpr uint64_t VehicleMovement = 0x480; constexpr uint64_t VehicleRiderComponent = 0x2090; constexpr uint64_t LastVehiclePawn = 0x260; constexpr uint64_t ReplicatedMovement = 0xC0; constexpr uint64_t DefaultVieMovement = 0xF8; constexpr uint64_t SeatIndex = 0x220; constexpr uint64_t Wheels = 0x318; constexpr uint64_t WheelLocation = 0xF8; constexpr uint64_t DampingRate = 0x4C; constexpr uint64_t ShapeRadius = 0x40; constexpr uint64_t AnimScriptInstance = 0xE10; constexpr uint64_t PreEvalPawnState = 0x7E8; constexpr uint64_t CharacterClanInfo = 0x518; constexpr uint64_t AttachedItems = 0x828; constexpr uint64_t ExplodeState = 0x5F0; constexpr uint64_t ControlRotation_CP = 0xCA0; constexpr uint64_t RecoilADSRotation_CP = 0x91C; constexpr uint64_t AntiCheatCharacterSyncManager = 0xE08; constexpr uint64_t AttachedStaticComponentMap = 0x300; constexpr uint64_t WeaponConfig_WeaponClass = 0x5F0; constexpr uint64_t ElapsedCookingTime = 0xB9C; constexpr uint64_t PlayerInput = 0x558; constexpr uint64_t InputAxisProperties = 0x130; constexpr uint64_t StaticSockets = 0xC0; constexpr uint64_t StaticSocketName = 0x28; constexpr uint64_t StaticRelativeScale = 0x48; constexpr uint64_t StaticRelativeLocation = 0x30; constexpr uint64_t StaticRelativeRotation = 0x3C; constexpr uint64_t Slot = 0x30; constexpr uint64_t MyHUD = 0x4D8; constexpr uint64_t Mesh3P = 0x7D0; constexpr uint64_t LayoutData = 0x38; constexpr uint64_t Alignment = 0x20; constexpr uint64_t Keys = 0x60; constexpr uint64_t Offsets = 0x0; constexpr uint64_t Visibility = 0xA1; constexpr uint64_t WidgetStateMap = 0x560; constexpr uint64_t TrainingMapGrid = 0x5D0; constexpr uint64_t MapWidget = 0x498; constexpr uint64_t BlockInputWidgetList = 0x5D8; constexpr uint64_t SelectMinimapSizeIndex = 0x5C0;